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Family Tech: The battle of the living room.

Thursday, September 8th, 2011

XBOX Kinect

The battle of the living room is a tense one. So who owns it? Now, depending on who you speak to in the household, ‘they’ own the living room! Although the kids are probably the main occupants of the room, it’s the parents who set it up – and more specifically, research has showed that the Mum’s tend to be the ‘gatekeeper’ of the living room.

Christmas is on it’s way (already!), the adverts have started on the telly and the battle of the consoles has commenced! With PS3′s and Nintendo 3DS’s already reducing their prices to be the gift this Christmas, I really don’t think it will be enough to compete with the XBOX and it’s Kinect. Nintendo were the first console to have the interactive play with the popular Wii, but Microsoft improved on that and with their Kinect, they’ve stolen a good proportion of the market from Nintendo.

Over the years, the XBOX has always been more appealing to a male audience and more specifically, the teenage male audience. At one point, I thought they were so far away from cracking the family market, that Nintendo had it sewn up for years. This wasn’t to be the case. With the release of Kinect at the end of 2010, they proved they were very much in the running for best family console. Playstation released their ‘Move’ but with Kinects controller-less abilities, it was obvious what was going to come out top and it did.

Kudo and the Mums at the Lady Geek XBOX meet

Thanks to Lady Geek, I was given the chance to meet Kudo Tsunoda, Creative Director of Kinect, who was ‘grilled’ by a room full of Mums – who I have to say, dealt with barrage very well. Kinect seems to have have been recieved well with the group of Mums and so, if the feedback given to Kudo and his team is taken on board by Microsoft, I think Kinect will be a force to be reckoned with in the family gaming stakes. My biggest issue with Kinect currently is the lack of Family Pack as standard. In my opinion, it’s clear that the Kinect is a family targeted and should come with the Family Pack as standard.

So this year, for me at least, it’s definitely the XBOX that comes out top. Kinect aside, I do feel that along with the PS3, it’s the best console overall. Certainly for the first/ third person shooters and LA Noir style games, which my husband and I enjoy of an evening… occasionally. With the addition of the kinect, my 6 year old stepson no longer feels left out when it comes to the XBOX as he has little Michael the Tiger to play with on Kinectanimals as well as a whole host of noisy jumping sports games. They tire him out, so it’s not all bad :)

Kudos to Microsoft, they’ve done a great job with Kinect. I think we’ll see this Christmas will be a triumphant one with some fab games being released for Kinect.

Sonic Colours (Wii)

Monday, February 14th, 2011

It’s been a busy Winter for Sonic the Hedgehog, the first episode for Sonic 4 was finally released at the beginning of the season, and Sonic Colours debuted as exclusives for Nintendo’s Wii and DS. The former title did reasonably well in reviews, maintaining a nostalgic feel to the original games while adding its own personal feel. But how does the newest entry in the main console series fare?

Sonic Colours takes place in outer-space, Dr Eggman has managed to capture whole planets and enslave the alien beings (called “wisps”) to power his “Intergalactic Amusement Park”. Sonic and Tails however have caught wind of his schemes and check the park out, It turns out the captive wisps can grant powers to Sonic, allowing him to do various things like speed boost, drilling and transforming into a sharp-shooting laser. With the aliens on side, Sonic starts his latest adventure.

First level of the game is a charmer

Like the last major console title, Sonic Unleashed, this is a solo ‘hog adventure. But this time it’s all the usual Sonic action, as opposed to splits between with “Werehog” sections. Sonic does transform with the aid of the wisps, but these powers are temporary and match Sonic’s general pace (with a little slowdown so the powers are controllable). In addition the white Wisps provide Sonic with a speed boost gage that gives Sonic additional blistering speed (which can be used to speed up runs and get a higher trajectory on ramp jumps). Levels are split between 6 planets, with 6 acts in each area and a boss.

Classic Sonic Levels with Blippy 8-bit music

Eggman has to be applauded on making a pretty exciting park, there’s plenty of speed runs, platforming, and puzzles to solve during the course of the game. Some of these can be solved by Sonic doing the usual running and jumping, but lots of goodies, including the 5 red rings hidden in each level, are found with use of the Wisps and additional platforming skill. The game frequently rewards curious players for exploration, opening up shortcuts and goodies for those that take a chance on a less obvious route. These also provide good opportunities for getting to grips with wisp power-ups, at least one new Wisp is introduced per world and then available in earlier levels, opening up new areas. The score system has been revamped too, various bonus multipliers are given for special skills and good use of wisp powers alongside the usual ring collecting and dashing to the goal. As a result, players have to pretty savvy in order to get that elusive “S Rank” for every level.

Each level has a particular theme, from roller coasters right down to sweets & doughnuts. The touches added to these levels add additional charm. Sweet Mountain has doughnut rings to dash though and popping corn that pops in Sonic’s wake, while Starlight Carnival has stunning chase sequences that have a strong resemblance to “Rainbow Road” from the Mario Kart series. The music in-game is well done too, each planet having a different theme that’s remixed over the 6 acts. The Sonic Simulator levels have delightful 8-Bit renditions of each Zone theme that stand out in their own right too. In addition to this, Eggman uses a park-wide tannoy to make announcements which add atmosphere and when heard properly are actually quite funny. The new voice cast is well directed and add a touch of professionalism that’s been lacking from the series. The script is quite a gem too, though cutscenes are sparse anyway.

Some levels look absolutely sunning

The only real issue with Sonic Colours is that the game is kind of short; it’ll only take about 5-6 hours solid play to finish the main game. But there are 5 red rings per level to collect that require some exploration and use of wisp powers to locate. The last few levels (particularly Asteroid Coaster) let down the game with some slightly unfair gravity puzzles but otherwise this particular title lets it’s colours shine magnificently and gives the blue hedgehog a true triumphant return at last.

Wii Holiday Shopping Guide

Friday, December 17th, 2010

Every year I get a lot of questions about buying consoles for kids (or significant others) and every year it seems to get more complicated. Even when people know what system they are in the market for, they see a bunch of different  bundles and feel overwhelmed by salespeople trying to rush them into a purchase. That’s a lousy way to Christmas shop, eh? Whether you’re a parent deafened by cries for Epic Mickey or just want to relive the glory days with Super Mario All-Stars, let me try and break it down for you with an introductory guide for Wii shopping in 2010. This has been written to help those poor lost shoppers that have never dealt with the ever shifting world of consumer electronics and games.

The Bare System

Every Wii system, assuming you are buying new, will come with the following:

Wii System
Self-explanatory. This plugs into the tv and wall. Games go in here.

Power cord
Can’t do much without one of these.

Sensor Bar
This plugs into the Wii and needs to be placed either on top or at the base of your television. It has a very long cord in case the Wii isn’t right next to the TV.

Standard Composite Cable
This has red, white, and yellow connectors. It connects the Wii to the television. It provides a non-HD feed, which is perfectly fine since the Wii is not an High Definition console.

Wireless Internet Receiver
This is built into the system, so you won’t see it. If you do not have a wireless network in your house and want to get the Wii online through a cable connection, you’ll have to purchase a separate addition for it.

A Wii Remote Plus and Nunchuk
Both parts count as ONE controller. They are available in many colours.


Nintendo has also written a great guide detailing how to hook up your system once you get it home. Before we get to the bundles themselves, there are a few points you need to know to look for.

It used to be that all Wii Consoles game with the original Wii Sports. Now that its sequel, Wii Sports Resort, came out in mid-2009, some bundles choose to include only that version.  The original Wii Sports features tennis, baseball, bowling, golf, and boxing. Wii Sports Resort includes an updated versions of bowling, swordplay, wakeboarding, frisbee, archery, basketball, table tennis, golf, bowling, power cruising, canoeing, cycling, and air sports. The most important distinction between Wii Sports and Wii Sports Resorts comes down to the controller.

The original controller that launched with the Wii in 2006 looks exactly the same as the controllers now in play, but Wii Sports Resort included a little dongle, the Wii MotionPlus, to add to the base of the Wii Remote. This added a gyroscope for more accurate and in-depth motion tracking. All copies of Wii Sports Resort required this dongle to play, which led to them being sold together. It would be incredibly frustrating to bring home a new game and discover that you’re missing a critical piece of it! The MotionPlus let you accomplish movements that were previously undetectable by the Wii. The Wii Sports Resort version of bowling is considered harder than the original because it now tracks any spin of the wrist, too. Shots that were previously perfect strikes may now end up in the gutter since you can’t ‘cheat’ the angles of your throw.

All new Wii units and bundles have built-in Wii MotionPlus units. To distinguish them from the older controllers, these controllers are called Wii Remote Plus and you’ll be able to check that it’s listed as such on the front or side of the box. As long as it’s a Wii Remote Plus, there’s nothing you need to add to it.  The Bundle box will also include a nunchuk, which remains unchanged since the system launched. As I mentioned above, both of those components count as a single controller. If you want more than one person to play at once, you’ll need to purchase a separate Wii Remote Plus and nunchuk.

Frankly, you’d be hard pressed to find the old style Wii Remotes anywhere these days, especially with new products, but now you know the difference.

The Bundle Packs

Now we get to the part that tends to overwhelm new buyers, the bundle packs. Every country and every store seems to be offering their own mix of products and you should be aware of what you’re looking for before you set foot in the shop or click ‘purchase’ online. As a Canadian, I’m quite staggered by the amount of bundle choices UK gamers have. There’s no wrong bundle; it all depends on what types of games you like to play. Or which store you have gift certificates for.

Super Mario Bros.25th Anniversary Edition: The newest bundle available is the Super Mario Bros.25th Anniversary Edition. It’s the first red Wii, with a red Wii Remote Plus and nunchuk. It comes with the original Wii Sports and New Super Mario Bros.™ Wii (note that this is different from Super Mario All-Stars. Also supports up to 4 players at once). It also has Donkey Kong: Original Edition pre-installed on the hard drive. You won’t have a disc of it, so no bringing it to a friend’s house, but you will see it when you turn on the system.

Note for Amazon buyers: this edition is not sold by Amazon directly and is instead available from many third party companies. Make sure to check the seller’s feedback ratings and shipping policies before you make a decision. It is also available from Best Buy

Wii Sports Resort Pack: Sold by Amazon.co.uk directly (with free UK shipping), The Wii Sports Resort Pack give you the console, Wii Sports , Wii Sports Resort, and a Wii Remote with MotionPlus dongle (not the all in one controller) and the nunchuk. If you’re all about the sports games, this is the one for you.

There is also a Black Version available from Best Buy.

Wii Fit Plus Pack: Black console, black Wii Remote Plus, black nunchuk, Wii balance board, and Wii Fit Plus and Wii Sports as the games. Looking to get in shape? This is the bundle to get you started. You can later look at adding the EA Sports Active titles if you want more exercises to do.

This can be found from Amazon.co.uk directly or at Game.co.uk.

Mario Kart Wii Pack: Black Wii, Wii Remote, MotionPlus dongle, black nunchuk, black steering wheel attachment, and Mario Kart Wii and Wii Sports as the bundled games. Also comes pre-installed with the Original Donkey Kong on the hard drive.

This bundle is available from Game.co.uk, or a third-party Amazon.co.uk seller.

With those basic bundles out of the way, you can always check the rest of BestBuy.co.uk’s extensive offerings – note the delivery dates as some are out of stock or won’t arrive before Christmas – and your other favourite shops to see what they’ve got in stock. Don’t forget to grab an extra Wii Remote Plus and Nunchuk if you want more than one person to take part! No one needs fights on Christmas morning.

Jenn Cutter is best known for her gaming blog and show, OpenAlpha.tv, and is the gaming editor of Hak5. If you have any last minute console buying questions, feel free to email jenn@openalpha.tv.

Kinect: First Impressions

Friday, November 12th, 2010

Now that Microsoft has launched the Kinect in Europe, I can share all seven days of my Canadian experience living with my newest peripheral. One of the first things you’ll notice, right out of the box, is how straightforward installation appears. Take it out of the box, plug it in at the back of your system, and away you go. Microsoft pushing all the required system-side drivers and such with the last dashboard update was a brilliant move, thus avoiding the predictable bottleneck caused by everyone plugging in their new toy at the exact same time. The only real installation quirk occurs if, like me, you aren’t using a slim and rely on the official wifi adapter to connect to live. Kinect requires the powered USB port at the back but, thankfully, the cable required to extend the adapter’s short USB cable around to a front port has been included. It’s not the most stylish solution, but it works.

Now, the moment of truth! The Kinect is plugged into the Xbox and the wall, the system boots up… and the camera can’t see you. Remember how Microsoft advertised that you only need just shy of 2m (6 ft)? That was rather optimistic of them. I initially set up Kinect with my regular awesome gaming setup with 2.5m of space and, well, no. Readings were sporadic and even the bundled game, Kinect Adventures, would frequently force a pause while the camera tried to locate me again. It’s partially playable in that range, with proper lighting, but the constant interruptions every time you lean 10cm will drive you up the wall. During the initial Kinect setup, complete with video tutorial on positioning and navigation, I knew I was in trouble right from the start.

Not quite inside the optimal range

Not quite inside the optimal range

After a day I gave up on making this work and rearranged some furniture, packed up the Xbox, and moved it to a secondary tv facing my game room lengthwise. Success! I now had 4-6m (13-20 ft) and games could now track me without issue. It’s not the most practical setup for my life – I will have to find a different and more permanent solution – but it’s functional and I can focus on the games instead of camera fiddling.

Kinect also has a built in microphone and it’s not just for Xbox Live chatting. The latest dashboard update included the Kinect Hub, allowing players to talk to their console as well as navigate by voice, negating the need to even turn on a controller to get into the game. “Xbox, play disc” is easily the command I have used most often, entirely because this dashboard update ended up breaking auto-playing discs at startup.

With all that out of the way, I’m really having a blast with the Kinect. I expected the launch titles to be more than a little rough but Kinect Adventures surprised me with polished, random fun. I’m definitely a fan of ‘bundled games’ no longer being synonymous with ‘shovelware’. When I get around to finally using my Sony Move next month I can test if this generation went three-for-three thanks to the great Nintendo Wii kick-off with Wii Sports. The Kinect launch games vary quite a bit with their approaches to navigation, from the nice large buttons in Kinect Adventures to a more traditional controller-based layout from Konami’s Dance Evolution (known as DanceMasters to Canadians and Americans). It is disappointing to see that Konami just tacked on hand-scrolling to their old school many-options-deep menu system, rather than consider a less time consuming way to jump right into songs. Each developer will eventually figure out what works best and run with that once they are past trying to invent the wheel.

The future of Kinect is now in the hands of developers. While traditional games rely on the same old buttons, they continue to offer new and varied experiences. As developers spend more time with Kinect, I can only hope that they push the potential of body recognition beyond the basic ‘lean to steer!’ and ‘mimic the on screen action!” to keep players excited. I own both an EyeToy and the original 360 camera, so I’ve been let down before. The sales numbers for the Kinect this holiday season will be critical to its survival. If no one owns it, it won’t be profitable to spend time experimenting and creating anything new. I’m also really curious to see whether the independent and homebrew game creators will have access to its possibilities and whether they will be given a chance to lead the charge towards Kinect innovation.

Jenn Cutter is best known for her gaming blog and show, OpenAlpha.tv, and is the gaming editor of Hak5.

Piczle Lines (iPhone)

Friday, November 5th, 2010

Are you looking for some light, untimed, and unstressful logic puzzle goodness? Score Studio’s Piczle Lines will slowly take over your iPhone and your free time. With a clean user interface coupled with simple mechanics, it hits the puzzle gaming sweet spot.

Piczle Lines caught my attention since it was from the studio created by the author of the Japanmanship blog, something I — and lots of people looking for the inside scoop about how Japanese gaming studios worked from an English perspective — read with great interest back in the day. I’m not usually a puzzle game fan, especially if numbers are involved, but Piczle Lines completely works for me. Puzzle games often get dismissed from my systems quickly once I hit a problem I cannot solve. Here I never feel out of my depth and the visual nature of the game plays well to my strengths. If you can count to 20, you can play this game. Puzzle games often fall into a trap of hastily throwing together a story, as an excuse for people to want to progress. Piczle Lines presents Professor Matrix and his dilemma as unobtrusively as possible, so you won’t even notice him if you don’t want to, and it takes no time at all to get to the meat of the game.

Grids of various sizes are presented with coloured numbers scattered about the board. Each number corresponds to how long the line has to be to connect with its matching coloured number. As you use up more and more grid space to create lines, a picture starts to emerge. Like all good puzzle games, the mechanics are simple to grasp and later used in frustrating ways to make you think. Puzzles are presented in packs, numerically, with higher numbers resulting in more complicated puzzles. Early boards have numbers laid out in obvious pattens and, for example, if there are four 5s near each other, two will be of a different colour to make the solution obvious. Later boards will have you trying multiple combinations of lines in order to work out the correct path when there are bunches of 11s to place just right or your progress will be halted since you’ve run out of space. Even though I’ve had to redo some of the later story puzzles from scratch a few times — I was too confused by my own strategies that I found it easier to just wipe everything rather than remove lines randomly here and there, unable to see bigger picture — I never felt frustrated enough to quit in anger. There are also local trophies for you to chase, but they only cover the typical ‘beat these levels’ and ‘do ___ number of puzzles’ basics.

The free download is not a typical severely-crippled demo. While there are six Story chapters in total and only the first is free, there are twenty puzzles in there and another twenty non-story ones available. Oh, and another twenty in a free starter pack. Now there’s also yet another twenty available in a free Halloween pack. For people that truly cannot get enough, there are many more downloads available at 99c a pop. There’s the 120 other story puzzles, 80 non-storyline ones a big booster bundle, 80 in a wildlife-themed expert pack, and 80 more medium ones in their Activities bundle. Developers that respect the player get bonus points from me, and Score Studios gets props for creating an addictive game with a sparkling clean interface and zero unskippable nagging BUY ME NOW screens. The perfect puzzle game doesn’t even have to smack you in the face to keep playing, you just do. Eventually you realize that hours have passed and it doesn’t bother you at all.

There are a few drawbacks that merit mentioning. iPhone games are always simple to control, and this is no exception, but the screen does not flip when you rotate the phone. I certainly wish they offered the ability to design our own puzzles, even if it was a paid feature. Looking at random images on the internet and thinking, “hey, that’d make a great piczle!” is a sure sign that it has entered my consciousness on a deep level. I tell myself I’m not addicted, but it’s a lie. I often reach for it instead of continuing deeper DS or 360 games when I know I don’t have time for an extended session. Whether you go on to buy all the extensions of just putter about with the free content, Piczle Lines is absolutely worth the download.

Jenn Cutter is best known for her gaming show, OpenAlpha.tv, and is the gaming editor of Hak5.

Dragon Quest IX: Sentinels of the Starry Skies (DS)

Thursday, September 30th, 2010

When Square-Enix announced Dragon Quest XI, it was a bit of a surprise for many that the newest entry in the core series of the game would be on the Nintendo DS. Normally handheld iterations of a series are spin off titles or side stories, so it was considered a bold move to begin with. Not to mention this new title boasts a multiplayer co-op party for the main game.

The game sets up the player as a “Celestrian” – an angelic-like race that live above the human world. Where all train to one day become a guardian and gain goodwill of their human charges, which menefests itself as an energy that can be used to power the towering tree that powers the Celestrians temple. Things go awry however, and the player ends up crashing to earth, losing their halo and wings in the process. Then begins a quest to figure out what happened and how to regain what you lost, helping people along the way.

On first impression, the graphics for the game are quite stunning for a DS game, the entire game world is in 3D, and while it’s still low-polygon graphics, the lovely textures and designs of each location more than make up for the graphical power the DS lacks. The world is also set into sizable chunks and isn’t too hard to navigate, there are no really nasty surprises if you venture too far off the beaten path in early sections (in fact there are lots of nice goodies to find in hidden sections of the game). The battle system is you usual turn-based system, your character has a choice of physical and magical attacks which change depending on the “job” class of your character and allocation of skill points. It’s a complex system that’s nicely simplified, so the player doesn’t get too bogged down with the stats. Clothing also adjusts general stats so your character’s wardrobe plays a part in battle too.

In terms of play, Dragon Quest is quite a player friendly RPG, while some games roll you back to your last save after being defeated (losing exp, items and additional items), the worst Dragon Quest does on defeat is take half your money and throw you back to the last village you saved in (this is also true generally in the series). The game also goes lengths to make sure the player is never lost, with characters clearly telling you where to go next, fairly quick and painless tutorials on the various features available and even a quest list to remind players what side-quests they are doing, and the important details of each one. As a result the game can serve as a fairly friendly introduction to RPG’s as well as a friendlier jaunt for more seasoned gamers.

The only problem with Dragon Quest XI is it doesn’t offer much new to the RPG genre bar the large amount of customization, the multplayer has already been dabbled with by Square-Enix before. So if you are looking for a fresh brand new gaming experience, this title won’t offer anything you haven’t seen before. It’s a pure old fashioned RPG at heart, though it covers the basics very well and offers a solid gameplay experience. Theres a lot of back and forth between the various cities in the game too, thankfully however, there is a common item that allows you to instantly transport anywhere you’ve already visited.

Dragon Quest is a great handheld title; it has wonderful visuals, some great character design and easy to use controls and options. It manages to be an appealing starting point for more casual players, while retaining enough of the basic RPG spirit. The multiplayer certainly makes it all the more appealing and the game offers plenty of rewards along the way. The story is compelling enough too, which plenty of characters to interact with and lots of side quests to do in addition to the main story.

Wii remotes for the wee ones!

Monday, September 13th, 2010

The Wii as we all know is very much a family orientated game. There’s been a few variations in controllers – driving wheels, tennis bats and even golf clubs!

The Wii remotes always struck me as being a little big for younger children, always having to stretch to the buttons when using it with one hand. For a console that’s mainly aimed at young kids, this is somewhat of a design flaw.

Minii Me, have produced an entire range of Wii remotes from the remote and nunchuck (£9.95) to the wheel (£4.95), light sword (£8.95) and other sports add-ons (9.95) (including Wii Resorts mega pack! £14.95). Retailing at £24.95 for the main remote and the additional packs at very reasonable prices, this is the perfect present to make your little ones feel special!

I tried out the main remote along with steering wheel on my 5 year old step son. They were an instant hit. Setting up is the same process as with the normal size remotes. After hours of play, on Lego Star Wars no less, they performed very well. The only thing I noted whilst observing play, was the lack of connectivity when the batteries started to run low.

Overall, they were a big hit with the little one. You could clearly see the difference between usage of the remotes. For those with young childeren, I would say this is a must have. 8/10

Available for www.prezzybox.com

Pokemon Heart Gold & Soul Silver (DS)

Wednesday, September 8th, 2010

To follow on from the PokéPark Wii review, we have Pokémon Heart Gold and Soul Silver to review. These titles are a remake of Pokémon Gold and Silver, the original successors to Red and Blue released on Game Boy Colour back in 2000. This year Nintendo went back to this title, and gave it a significant upgrade for re-release this year.

The first thing that’s noticeable about the game is it comes in a pretty big box for a DS game. That’s because it comes packaged with a new toy called the Pokéwalker. It’s a pedometer with infrared connection and LCD screen that allows you to transfer Pokémon on it (the cartridge has a small infared sensor too) and take them for a “walk”. The longer you walk the more watts you build up, which unlocks new routes and increases odds of encountering rarer items and Pokémon. You can catch Pokémon in a simplified battle mode, play a game of chance to get items and share items with other friends Pokéwalker’s. This doesn’t affect the game itself too much (items and Pokémon are instantly added to your bag and Pokémon storage box) but it’s a nice motivation to get walking. A number of routes include Pokémon that are harder to find in-game and a few with special moves too.

In addition to the Pokéwalker, this remake also brings back the walking Pokémon feature last seen in Pokémon Yellow. Any Pokémon that is in the top slot of your team can walk around Johto with you and can interact with things (via turning and talking to it to see how it’s feeling about things). This paired with the Pokéwalker and little touches make the game feel a bit more immersive. Instead of your Pokemon just being in battles you can interact a little with them (this will be included in the upcoming Black & White through use of an online hub).

The game itself stays pretty true to the original release. The story remains the same as you progress, but everything’s been given a large lick of paint and graphical upgrades, Johto looks even better this time around. There are changes to the game as subtle as weather effects in certain sectors of the game and more major additions like the Pokéatholon, Where Pokémon take part in several Olympic-style mini-games. The slots have also been traded in for a new mini game called Voltorb Flip, a minesweeper like game were the longer you play and keep winning, the more tokens you get. The prizes on offer in both games are available by other means if you dislike the games, but they are fairly solid distractions. The contests from Diamond, Pearl and Platimum do not appear here, which may please some players (though the dress up element remains for taking pictures). The Suicune legendary storyline from Pokemon Crystal is integrated into both titles too. The only differences between the 2 versions is a slightly different storyline, different Pokédex entries and Pokémon.

The battle mode is the same as it’s always been, with its turn based limited animation fighting. New animations are added to Pokémon encounters and some general tweaks are added to the system, but otherwise its business as usual. There’s generally a good mix of wild Pokémon to encounter in your travels and the level progression is pretty good, though the game suddenly makes it harder to level near the end of the Johto league. Once the Kanto region (where Red,Blue and Yellow took place) is unlocked, it’s a bit too true to its original form with wild Pokémon at lower levels, the only way to level up your league winning Pokemon is to battle trainers. It can turn the game into a rather large grinding session. If you can persevere with the harder levelling, there’s still plenty to explore.

If you remember the original Gold and Silver and it was your favourite of the series, or you’re a big Pokémon fan, this title will help tide by the months till Black and White appears. This particular entry isn’t likely to win over those critical of the series, but some of the ideas tested here make for a slightly more personal experience and hint at some curious new approaches to the series with upcoming releases.

Toy Story 3 (Wii)

Friday, July 16th, 2010

With just days to go till the latest installment of Toy Story hits the UK theatres, you may not be surprised to find that hot on the tail of the films release is the video game. Licensed titles are always approached with caution, many of them can be rather cheap tie in’s with by the numbersplatforming or just overall charmless gameplay. On top of that its a multformat title and (as most Wii owners will testify) when it comes to games with multiple releases normally the Wii version of such titles tends to be the most disappointing.  However this one turns out to be a pleasant surprise.

Now it should be stressed to anyone considering picking up this title on Friday before seeing the movie next week, the games hub sets itself after the events of the movie, and as such,  just playing the game is a giant spoiler in general for the movie. Basically this game is designed for play after you’ve seen the film – its worth holding off as the levels tie into the movie in an interesting way without being a tired retelling of what you already saw. This review will be spoiler-free however.

The game offers 3 playable characters thoughout the game: Woody, Jessie, and Buzz. For the most part the characters are the same, though they have a few unique abilities or special areas only they can reach in the game. For example, only Woody can use his pullstring to swing across using hooks, and only Jessie can make super-precision jumps on certain objects like pins in a wall. Some levels allow for choices between the 3 and others will exclusively use a single character due to the story or location. There’s 2 main modes to play though – the traditional story mode which is your standard platforming romp or “Toy Box” mode – a “sandbox” mode with various large areas that players are welcome to roam and customise.

The story mode is pretty much what you expect it to be in terms of platformers. With all the run and jump action and mini-game action thats usually part and parcel of such titles. Along with the platforming there’s also puzzles and challanges to complete – this ranges from the usual collecting of items to more unusual things like guiding parachuting army men to targets. Graphically, the game is a little rough-looking due to the graphics being a port stepdown from the HD console versions, but it’s a small price to pay as the game itself is pretty much like it’s HD console brothers. One thing you might notice is that some voice actors reprise their roles from the movie, yet some of the main characters have different voice actors. For those not a fan of the voices, the playable characters thankfully dont quip too much. Additionally most of the music is based off the original soundtrack so it fits in with the feeling of the movie as well.

A nice aspect of the levels is that there’s a number of objectives to complete, and a certain amount of variation in each level, so its not just simply a case of jumping over obstacles and beating up baddies, theres various things you have to do before you can advance. The most impressive example of this is a level set in a child’s room, in which the child starts telling a story in voice-over, and all the things that they make up actually changes the level as you advance. The level seamlessly transitions from filling the bedroom with hazardous coffee-lava, and into blasting the toys into space. In addition, there’s a co-op mode for a friend to jump into the story. The nice thing about it is that the game allows players to work together without having to worry about lives – they just respawn at the nearest checkpoint if they get knocked out or fall, and the other player can get farther ahead for them in some cases

The only problem is that this mode is short, its about seven levels long and while they are quite big levels it’s easy to complete the game in just one sitting (as I did). Though the game is clearly aimed at a younger audience, it’s still more fun than other licensed children’s games. Players can always go back to collect the trading cards and tokens hidden in the levels if they wish… or they can move onto the much-hyped attraction of the game, the “Toy Box” mode.

This mode starts out with the Wild West town of Woody’s Round-up, and you’re asked to do tasks for various characters littered about the place. As you do these tasks, you get more characters and places in the Toy Box, and unlock more customizable options. You can change the look of the town or the outfits of the locals, you can collect items scattered all over the place, and you can even pick up and throw the townspeople just for fun (they won’t complain!). Theres plenty of challenges and missions to do and on top of that an achievements list for doing various things. Other areas are also accessible, like a Haunted Mansion or Enchanted Forest, and include a few bonus levels. While it’s not entirely customizable (buildings can only have paint schemes changed) it’s nice being able to run wild and do missions at will, and the noise the townsfolk make when thrown will put a smile on anyone’s face. Some of the fun things from the story mode are available too, like grinding rails and rideable Bullseye. There are only two major niggles for this section: there’s no co-op available for it (which is a shame, as story mode’s co-op is a lot of fun), and the costume-change missions can be troublesome if you get extra outfits early on, as you’ll have a massive amount of outfits you have to sort through to pick the right one

Overall, Toy Story 3 is a fairly fun family game with low thrills. It won’t win any awards for originality (though the Toy Box is a neat use of large gaming environments), and it’s not as long as the 60+ hour epics some gamers have come to expect, but what it lacks the game makes up for with buckets of charm that’ll leave most people with a warm fuzzy feeling without outstaying its welcome.

‘Jam with the Band’ for Nintendo DS

Thursday, July 15th, 2010

Have you played Guitar Hero and Rhythm Paradise to death on all possible platforms, and aching for some more musical action? Jam with the Band might just be your next gaming purchase.

Hugely anticipated since 2006, it never found its way out of Japan with its original title Daigasso!, Band Brothers (we wonder why!), but it’s finally on our shores to deliver budding rockers a jam session on the go.

Loaded with an impressive 50 tracks, Jam with the Band for DS caters for a wide audience, boasting the likes of Queen, Deep Purple, Police, Boy George, Madonna, Madness, and to tickle your nostalgia, Super Mario and Zelda themes amongst others. You can add another 50 tracks via wi-fi, but with no options to delete or exchange songs, and a limit of 100 tunes on your cartridge, you will be called to make final choices, so no “Let’s check out this fan version of ‘Baby one more time’ allowed.

Unlike Guitar Hero and Rock Bank models, Jam with the Band doesn’t come with a career mode; you can choose between Sing, Play and Studio, all accessible from a virtual music store.
On Play you choose your song, then take your pick between up to eight instruments to jam with, although with the exception of the guitar, which you strum with your DS stylus, all the other instruments will be played by pressing buttons when prompted by a bar across the screen, which makes for quite a challenge as soon as you get rid of Beginner mode. Apparently the Master mode (if you’re good enough to get there, and as you guessed, I’m not!) uses a staggering 10 buttons, and even L and R buttons can be pressed for changing octaves: as much as I love a gaming challenge, the amount of notes to cram in became too tough after Amateur level: I blame the tiny controls.

After you’re done sweating over Play mode, have a laugh with Sing, where you’ll just use the DS microphone and your voice. The training mode is particularly interesting: the DS will actually point out your mistakes and help you ease in a style suitable for your voice tone. The downside is that, unless you have a few glasses of Chardonnay in you, playing in Sing mode anywhere but in your house is not going to happen.
Unique but I’m afraid already overlooked by early adopters of the game is the Studio mode, where budding composers can try their hand at creating tunes. Start with the basic studio, equipped with a virtual keyboard or, should you have had enough of your DS controls by now, a recorder for humming that little tune you can’t get out of your head. Hum in the mic, and the DS will recreate the melody with the instrument you are then prompted to choose.

If you want to step up your game, run along to the expert studio, where you can spend hours dragging and dropping notes, tweaking, listening, and actually creating music that you can share with the Nintendo community, add to your list to play with on your own or with your friends.
Unlike many DS games, Jam with the Band lets you play with your DS buddies via wi-fi without them owning the game themselves: a band session will support up to 8 DS armed band-mates.
An interesting product all-around, it will keep you entertained for hours on end if music is your boyfriend.

The Scores:
Concept – 7.5
Graphics – 6.5
Sound – 9.0
Gameplay – 7
Longevity – 6.5

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